

Once a thriving jewel of the Golden Age, the Port Town of Dermon now clings to survival. Nestled on Watcher’s Rock, the island bulwark between the Empire of Auronia and the dreaded Coalition of the North, the town has weathered prosperity and decline. With the famed Mines of Kaln long depleted, its people struggle to endure on what little the land can still offer.
But the Empire’s enemies are cunning. Shadows stir in Dermon’s streets, whispers of sabotage spread through its alleys, and foes from the North tighten their grip on the port. Lady Hanna Arivos, steadfast commander of the garrison, has issued a desperate call.
Adventurers are needed to stand against the rising tide of darkness.

The Port Town of Dermon is a mini stand-alone campaign and also the first Chapter of the Watcher's Rock Campaign, taking new characters from level 1 to level 4.
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All the scenarios and encounters of Chapter 1 are taking place in and around the Port Town of Dermon.
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Chapter 1: The Port Town of Dermon has four scenarios, five full-fledged city encounters, more than 20 new monsters and various Game Master tools (Implementation of Weather Conditions, Vendrian Lore about shapechangers and more).









